Default Shader: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Image:drex_module_134_image_0.png|485pxpx|Default Shader]] | [[Image:drex_module_134_image_0.png|485pxpx|Default Shader]] | ||
'''Node Description and Purpose:''' The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping. | |||
==Additional tabs for Default Shader== | ==Additional tabs for Default Shader== | ||
| Line 10: | Line 12: | ||
* [[Default Shader - Images Tab]] | * [[Default Shader - Images Tab]] | ||
[[Category:Other Surface Shader]] | [[Category:Other Surface Shader]] | ||
Revision as of 23:58, 3 June 2012
Node Description and Purpose: The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.
