Fake Stones Shader: Difference between revisions

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[[Image:drex_module_146_image_0.png|485pxpx|Fake Stones Shader]]
[[Image:drex_module_146_image_0.png|485pxpx|Fake Stones Shader]]
'''Node Description and Purpose:''' The Fake Stones Shader creates a surface displacement that resembles individual stones or rocks. The effect is similar to a rock "population", except that as a surface shader it has global coverage unless restricted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock shapes.


==Additional tabs for Fake Stones Shader==
==Additional tabs for Fake Stones Shader==
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* [[Fake Stones Shader - Colour Tab]]
* [[Fake Stones Shader - Colour Tab]]
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[[Category:Displacement Shader]]
[[Category:Displacement Shader]]

Revision as of 23:48, 3 June 2012

Fake Stones Shader

Node Description and Purpose: The Fake Stones Shader creates a surface displacement that resembles individual stones or rocks. The effect is similar to a rock "population", except that as a surface shader it has global coverage unless restricted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock shapes.

Additional tabs for Fake Stones Shader