Fake Stones Shader: Difference between revisions
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[[Image:drex_module_146_image_0.png|485pxpx|Fake Stones Shader]] | [[Image:drex_module_146_image_0.png|485pxpx|Fake Stones Shader]] | ||
'''Node Description and Purpose:''' The Fake Stones Shader creates a surface displacement that resembles individual stones or rocks. The effect is similar to a rock "population", except that as a surface shader it has global coverage unless restricted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock shapes. | |||
==Additional tabs for Fake Stones Shader== | ==Additional tabs for Fake Stones Shader== | ||
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* [[Fake Stones Shader - Colour Tab]] | * [[Fake Stones Shader - Colour Tab]] | ||
[[Category:Displacement Shader]] | [[Category:Displacement Shader]] | ||
Revision as of 23:48, 3 June 2012
Node Description and Purpose: The Fake Stones Shader creates a surface displacement that resembles individual stones or rocks. The effect is similar to a rock "population", except that as a surface shader it has global coverage unless restricted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock shapes.
