Alpine Fractal Shader: Difference between revisions
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[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]] | [[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]] | ||
'''Node Description and Purpose:''' The Alpine Fractal Shader is an alternative terrain shape shader that creates a more natural, eroded-looking mountainous terrain shape than the basic Power Fractal. Unlike a heightfield erosion effect, the Alpine Fractal Shader is procedural so it retains the detail benefits of procedural terrains, as well as the ability for global coverage. This shader is more demanding to render than the Power Fractal. | |||
==Additional tabs for Alpine Fractal Shader== | ==Additional tabs for Alpine Fractal Shader== | ||
* [[Alpine Fractal Shader - Settings Tab]] | * [[Alpine Fractal Shader - Settings Tab]] | ||
[[Category:Displacement Shader]] | [[Category:Displacement Shader]] | ||
Latest revision as of 23:47, 3 June 2012
Node Description and Purpose: The Alpine Fractal Shader is an alternative terrain shape shader that creates a more natural, eroded-looking mountainous terrain shape than the basic Power Fractal. Unlike a heightfield erosion effect, the Alpine Fractal Shader is procedural so it retains the detail benefits of procedural terrains, as well as the ability for global coverage. This shader is more demanding to render than the Power Fractal.
