Image Map Shader: Difference between revisions
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[[Image:drex_module_150_image_0.png|485pxpx|Image Map Shader]] | [[Image:drex_module_150_image_0.png|485pxpx|Image Map Shader]] | ||
'''Node Description and Purpose:''' he Image Map Shader allows you to load an external image map file in one of several supported formats, including TGA, TIFF, SGI, BMP, PNG and JPG. You can control the way the texture is applied in the scene - the "projection" - the position, as well as whether to flip or repeat the loaded image, adjust the colour values, determine whether displacement is applied, and control other image-specific effects. | |||
==Additional tabs for Image Map Shader== | ==Additional tabs for Image Map Shader== | ||
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* [[Image Map Shader - Effects Tab]] | * [[Image Map Shader - Effects Tab]] | ||
[[Category:Colour Shader]] | [[Category:Colour Shader]] | ||
[[Category:Displacement Shader]] | [[Category:Displacement Shader]] | ||
Revision as of 23:44, 3 June 2012
Node Description and Purpose: he Image Map Shader allows you to load an external image map file in one of several supported formats, including TGA, TIFF, SGI, BMP, PNG and JPG. You can control the way the texture is applied in the scene - the "projection" - the position, as well as whether to flip or repeat the loaded image, adjust the colour values, determine whether displacement is applied, and control other image-specific effects.
