OBJ Reader - Surface Shaders Tab: Difference between revisions
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[[Image:drex_module_9_2_image_0.png| | [[Image:drex_module_9_2_image_0.png|center|OBJ Reader - Surface Shaders Tab]] | ||
'''Description:'''<br /> | |||
This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a [[Parts shader ]] with its associated nodes will be created and assigned to the '''Surface shader''' input. | |||
'''Settings:'''<br /> | |||
<ul> | |||
<li> | |||
'''Surface shader:''' You can use this to assign a surface shader to the object. | |||
</li> | |||
</ul> | |||
Back to: [[OBJ Reader]] | Back to: [[OBJ Reader]] | ||
[[Category: OBJ Reader| ]] | [[Category: OBJ Reader| ]] | ||
Revision as of 06:19, 16 May 2012

Description:
This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a Parts shader with its associated nodes will be created and assigned to the Surface shader input.
Settings:
Back to: OBJ Reader