Image Map Shader - Colour Tab: Difference between revisions

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[[Image:drex_module_149_2_image_0.png|center|Image Map Shader - Colour Tab]]
='''Image Map Shader - Colour Tab'''=
 
'''Description:'''<br />
This tab has which control how the Image Map Shader generates colour information from the image.
 
 
'''Settings:'''<br />
<ul>
<li>
'''Apply colour:''' If this is checked the shader will generate colour from the image.
</li><li>
'''Smooth interpolation:''' Check this to smoothly interpolate colour values from the image. If this is unchecked no interpolation is used and colour is taken from the pixel at the point being shaded.
</li><li>
'''Unpremultiply:''' If this is checked the shader will unpremultiply image colour values with image alpha values. If you see odd fringes along the edge of transparent parts of the image you could try changing the value of this parameter.
</li><li>
'''Convert to linear:''' If this radio button is checked then it's assumed the image is gamma corrected and a conversion is done to convert it to linear colour space. The gamma value used for conversion is specified in the '''Conversion gamma''' parameter below.
</li><li>
'''Data is linear:''' Check this radio button if the image is in linear colour space (i.e. it hasn't been gamma corrected).
</li><li>
'''Conversion gamma:''' This is the value used for gamma conversion if the '''Convert to linear''' radio button is checked.
</li>
</ul>


[[Image:drex_module_149_2_image_0.png|465pxpx|Image Map Shader - Colour Tab]]


Back to: [[Image Map Shader]]
Back to: [[Image Map Shader]]
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Revision as of 09:39, 21 March 2012

Image Map Shader - Colour Tab
Image Map Shader - Colour Tab

Description:
This tab has which control how the Image Map Shader generates colour information from the image.


Settings:

  • Apply colour: If this is checked the shader will generate colour from the image.
  • Smooth interpolation: Check this to smoothly interpolate colour values from the image. If this is unchecked no interpolation is used and colour is taken from the pixel at the point being shaded.
  • Unpremultiply: If this is checked the shader will unpremultiply image colour values with image alpha values. If you see odd fringes along the edge of transparent parts of the image you could try changing the value of this parameter.
  • Convert to linear: If this radio button is checked then it's assumed the image is gamma corrected and a conversion is done to convert it to linear colour space. The gamma value used for conversion is specified in the Conversion gamma parameter below.
  • Data is linear: Check this radio button if the image is in linear colour space (i.e. it hasn't been gamma corrected).
  • Conversion gamma: This is the value used for gamma conversion if the Convert to linear radio button is checked.


Back to: Image Map Shader