Landmark: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 21: Line 21:
* '''Rotation:''' Set the rotation of the Landmark.
* '''Rotation:''' Set the rotation of the Landmark.
* '''Scale:''' Set the scale of the Landmark in metres.
* '''Scale:''' Set the scale of the Landmark in metres.
[[Category:Object Nodes]]

Latest revision as of 10:46, 20 February 2012

Node Description and Purpose
The Landmark node is a special type of object node. It only shows up in the 3D Preview - it doesn't show up in final renders. The Landmark node can be useful for marking points of interest in a scene. It can also help with judging scale and distance.

The quickest way to place a Landmark is to context click in the 3D Preview where you want the Landmark to go and then choose "Copy Coordinates". This copies the location of the terrain under the mouse. You can then paste the location into the Landmark's position param using the param's Copy/Paste button.

If you want to quickly move a camera to a Landmark location you can choose it from the "Snap to object or shader" menu in the 3D Preview. You can see this menu by context clicking in the 3D Preview or clicking on the Reset Camera button below the 3D Preview.


Node Type: Object


Settings:

Style settings

  • Type: This popup lets you choose the type or shape of the Landmark. You can choose from a flag, arrow, cube, sphere, donut, diamond, pyramid or teapot.
  • Colour: You can set the colour of the Landmark object with this param.
  • Display mode: This popup lets to choose whether the object is displayed as a solid or wireframe. Please note that the display mode of the landmark objects is not effected by the 3D Preview object display mode.

Location settings

  • Position: Set the position of the Landmark.
  • Rotation: Set the rotation of the Landmark.
  • Scale: Set the scale of the Landmark in metres.