Negate Colour: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:IMPORT]]
='''Negate Colour'''=
[[Image:drex_module_53_image_0.png|485pxpx|Negate Colour]]
[[Image:drex_module_53_image_0.png|485pxpx|Negate Colour]]


'''Node Description & Purpose: '''<br /> The Negate family of nodes takes the Input value and flips its sign. That is to say, if the Input is a positive number it will become a negative number. If the Input value is a negative number it will become a positive number. Here's some examples:<br /><br /> 2.6 '''becomes''' -2.6<br /> -3 '''becomes''' 3<br /><br /> For colours and vectors the negation is done on a component-wise basis, so using vectors as an example :<br /><br /> ( 2.1, -6, 4 ) '''becomes''' ( -2.1, 6, -4 )<br /> ( -10, 3, -2 ) '''becomes''' ( 10, -3, 2 )<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes have no other settings apart from the Input node.
'''Node Description & Purpose: '''<br /> The Negate family of nodes takes the Input value and flips its sign. That is to say, if the Input is a positive number it will become a negative number. If the Input value is a negative number it will become a positive number. Here's some examples:<br /><br /> 2.6 '''becomes''' -2.6<br /> -3 '''becomes''' 3<br /><br /> For colours and vectors the negation is done on a component-wise basis, so using vectors as an example :<br /><br /> ( 2.1, -6, 4 ) '''becomes''' ( -2.1, 6, -4 )<br /> ( -10, 3, -2 ) '''becomes''' ( 10, -3, 2 )<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes have no other settings apart from the Input node.


__NOTOC__
<!-- imported from file: module_53.html-->
<!-- imported from file: module_53.html-->
[[Category:Inverse| ]]

Revision as of 01:27, 18 May 2011

Negate Colour

Node Description & Purpose:
The Negate family of nodes takes the Input value and flips its sign. That is to say, if the Input is a positive number it will become a negative number. If the Input value is a negative number it will become a positive number. Here's some examples:

2.6 becomes -2.6
-3 becomes 3

For colours and vectors the negation is done on a component-wise basis, so using vectors as an example :

( 2.1, -6, 4 ) becomes ( -2.1, 6, -4 )
( -10, 3, -2 ) becomes ( 10, -3, 2 )

Node Type: Function

Settings:
These nodes have no other settings apart from the Input node.