Get Normal in Geometry: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 4: | Line 4: | ||
[[Image:drex_module_36_image_0.png|485pxpx|Get Normal in Geometry]] | [[Image:drex_module_36_image_0.png|485pxpx|Get Normal in Geometry]] | ||
Provides the "Normal | Provides the "Normal in Geometry" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things. Get Normal in Geometry provides the surface normal, in world space, of the original undisplaced point on the surface being rendered. | ||
The Input connection is not used by this node. | |||
__NOTOC__ | __NOTOC__ | ||
<!-- imported from file: module_36.html--> | <!-- imported from file: module_36.html--> | ||
Revision as of 00:17, 2 May 2011
Get Normal in Geometry
Provides the "Normal in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things. Get Normal in Geometry provides the surface normal, in world space, of the original undisplaced point on the surface being rendered.
The Input connection is not used by this node.
