Rotate Z Vector: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
jrfconvert import
 
No edit summary
Line 3: Line 3:


[[Image:drex_module_62_image_0.png|485pxpx|Rotate Z Vector]]
[[Image:drex_module_62_image_0.png|485pxpx|Rotate Z Vector]]
'''Node Description & Purpose: '''<br /> This group of nodes rotates the Input vector around the respective axis. You can set the angle of rotation in degrees.<br /><br /> The following is a rough guide to help you conceptualize the rotations: <br /><br /> The effect of the Rotate x node is similar to changing the pitch or tilt of the vector.<br /> The effect of the Rotate y node is similar to changing the heading or yaw of the vector.<br /> The effect of the Rotate z node is similar to changing the bank or roll of the vector.<br /><br /> The vector is rotated about the origin (0,0,0). <br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes all have the same setting, which lets you set the angle of rotation in degrees about the respective axis.
__NOTOC__
__NOTOC__
<!-- imported from file: module_62.html-->
<!-- imported from file: module_62.html-->

Revision as of 01:47, 28 April 2011

Rotate Z Vector

Rotate Z Vector

Node Description & Purpose:
This group of nodes rotates the Input vector around the respective axis. You can set the angle of rotation in degrees.

The following is a rough guide to help you conceptualize the rotations:

The effect of the Rotate x node is similar to changing the pitch or tilt of the vector.
The effect of the Rotate y node is similar to changing the heading or yaw of the vector.
The effect of the Rotate z node is similar to changing the bank or roll of the vector.

The vector is rotated about the origin (0,0,0).

Node Type: Function

Settings:
These nodes all have the same setting, which lets you set the angle of rotation in degrees about the respective axis.