Add Scalar: Difference between revisions
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== Fun with Add Scalar == | == Fun with Add Scalar == | ||
[[File:AddScalar_09_ScalarToScalar.JPG|none|800px|The Add scalar node requires scalar data. Here the colour output from the red nodes is converted to scalar data via the Luminous to scalar nodes.]] | |||
[[File:AddScalar_01_MainInputAndInput2.JPG|none|800px| Add scalar combines the Main Input and Input 2 component values, discarding displacement data, and outputting scalar data.]] | [[File:AddScalar_01_MainInputAndInput2.JPG|none|800px| Add scalar combines the Main Input and Input 2 component values, discarding displacement data, and outputting scalar data.]] | ||
Revision as of 06:35, 21 January 2022

Overview
The Add family of nodes allow you to add the colour/scalar/vector coming into the Main Input with the colour/scalar/vector coming into Input 2.
The Add Scalar node adds two scalars together. It wants the incoming data to be scalars, but it will convert colours and vectors to scalars if necessary.
- When the source of the incoming data is colour data, the Add Scalar node converts the data to scalar based on the component's luminance values. The math for this is: 0.2125 * r + 0.7152 *g + 0.0724 * b.
- When the source of the incoming data is vector data, the Add Scalar node converts the data to scalar based on the length of the vector from the zero origin. The math for this is: square_root(x*x + y*y + z*z).
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Add Scalar nodes in a project.
- Enable: When checked, the node is active and the Main Input value is added with the Input 2 value. When unchecked, only the Main Input value is passed through the node.
- Input 2: The values from the shader or function nodes assigned to this setting are added to the values of the Main Input.
Fun with Add Scalar