Heightfield Smooth: Difference between revisions
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Updated descriptions for Overview and Smooth radius setting. Replaced example images. |
m Updated overview description, changing heightfield resolution example. |
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== Overview == | == Overview == | ||
This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a | This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a heightfield's resolution is 1024 x 1024 or 8k. Fractal detail can be added to the smoothed heightfield via the Heightfield’s Fractal Detail tab. | ||
[[File:HFSmooth_24HFFractalDetail_0001.jpg|none|800px|Fractal detail added to smoothed heightfield.]] | [[File:HFSmooth_24HFFractalDetail_0001.jpg|none|800px|Fractal detail added to smoothed heightfield.]] | ||
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Revision as of 01:06, 27 January 2021

Overview
This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a heightfield's resolution is 1024 x 1024 or 8k. Fractal detail can be added to the smoothed heightfield via the Heightfield’s Fractal Detail tab.

Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Heightfield smooth nodes in a project.
- Smooth radius: Sets the maximum distance in metres from the sample point being smoothed. The sample points within this radius are averaged together forming the final smoothed value. The smoothing process is similar to a gaussian blur falloff; that is, sample points closer to the point being smoothed have greater influence on the smoothing result than points further away.








