Heightfield Smooth: Difference between revisions
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Comment out overview section temporarily. |
Updated descriptions for Overview and Smooth radius setting. Replaced example images. |
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== Overview == | == Overview == | ||
This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a terrain is 10,000 x 10,000 meters or 100,000 x 100,000 metres. Fractal detail can be added to the smoothed heightfield via the Heightfield’s Fractal Detail tab. | |||
[[File:HFSmooth_24HFFractalDetail_0001.jpg|none|800px|Fractal detail added to smoothed heightfield.]] | |||
<!-- {| | |||
{| | |||
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| [[File:HFSmooth_11_NumPnts10x10.jpg|none|266px|Heightfield resolution 10 x 10.]] || [[File:HFSmooth_12_NumPnts100x100.jpg|none|266px|Heightfield resolution 100 x 100.]] || [[File:HFSmooth_13_NumPnts1000x1000.jpg|none|266px|Heightfield resolution 1000 x 1000.]] | | [[File:HFSmooth_11_NumPnts10x10.jpg|none|266px|Heightfield resolution 10 x 10.]] || [[File:HFSmooth_12_NumPnts100x100.jpg|none|266px|Heightfield resolution 100 x 100.]] || [[File:HFSmooth_13_NumPnts1000x1000.jpg|none|266px|Heightfield resolution 1000 x 1000.]] | ||
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* '''Smooth radius: ''' Sets the | * '''Smooth radius: ''' Sets the maximum distance in metres from the sample point being smoothed. The sample points within this radius are averaged together forming the final smoothed value. The smoothing process is similar to a gaussian blur falloff; that is, sample points closer to the point being smoothed have greater influence on the smoothing result than points further away. | ||
<ul> | <ul> | ||
{| | {| | ||
|- | |- | ||
| [[File: | | [[File:HFSmooth_15_SizeInMetres512_SmoothRadiusOff.jpg|none|266px|Heightfield resolution 512 x 512. Smooth radius = 0]] || [[File:HFSmooth_16_SizeInMetres512_SmoothRadius10.jpg|none|266px|Heightfield resolution 512 x 512. Smooth radius = 10]] || [[File:HFSmooth_17_SizeInMetres512_SmoothRadius100.jpg|none|266px|Heightfield resolution 512 x 512. Smooth radius = 100]] | ||
|- | |- | ||
| [[File: | | [[File:HFSmooth_18_SizeInMetres1024_SmoothRadiusOff.jpg|none|266px|Heightfield resolution 1024 x 1024. Smooth radius = 0]] || [[File:HFSmooth_19_SizeInMetres1024_SmoothRadius10.jpg|none|266px|Heightfield resolution 1024 x 1024. Smooth radius = 10]] || [[File:HFSmooth_20_SizeInMetres1024_SmoothRadius100.jpg|none|266px|Heightfield resolution 1024 x 1024. Smooth radius = 100]] | ||
|- | |- | ||
| [[File: | | [[File:HFSmooth_21_SizeInMetres3840_SmoothRadiusOff.jpg|none|266px|Heightfield resolution 3840 x 3840. Smooth radius = 0]] || [[File:HFSmooth_22_SizeInMetres3840_SmoothRadius10.jpg|none|266px|Heightfield resolution 3840 x 3840. Smooth radius = 100]] || [[File:HFSmooth_23_SizeInMetres3840_SmoothRadius100.jpg|none|266px|Heightfield resolution 3840 x 3840. Smooth radius = 100]] | ||
|} | |} | ||
</ul> | </ul> | ||
</ul> | </ul> | ||
Revision as of 20:57, 26 January 2021

Overview
This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a terrain is 10,000 x 10,000 meters or 100,000 x 100,000 metres. Fractal detail can be added to the smoothed heightfield via the Heightfield’s Fractal Detail tab.

Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Heightfield smooth nodes in a project.
- Smooth radius: Sets the maximum distance in metres from the sample point being smoothed. The sample points within this radius are averaged together forming the final smoothed value. The smoothing process is similar to a gaussian blur falloff; that is, sample points closer to the point being smoothed have greater influence on the smoothing result than points further away.








