Glass Shader: Difference between revisions

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Created page with "485pxpx|Glass Shader '''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings..."
 
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[[Image:drex_module_159_image_0.png|485pxpx|Glass Shader]]
[[Image:GlassShader.png|476pxpx|Glass Shader]]


'''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.
'''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.

Revision as of 09:42, 10 December 2014

Glass Shader

Node Description and Purpose: The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.


Additional tabs for Glass Shader