Terragen Tips and Tricks: Difference between revisions

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Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging


== [http://forums.planetside.co.uk/index.php?topic=5106.0 Waterfalls] ==
== Waterfalls ==
A not quite finished idea on waterfalls, but has amazing results so far.
[http://forums.planetside.co.uk/index.php?topic=5106.0 From objects] - A not quite finished idea on waterfalls, but has amazing results so far.
 
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== [http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 Waterfall from clouds] ==
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.

Revision as of 15:54, 22 May 2009

Render settings recommendations

Some tips on how to optimize your render times and quality thanks to Oshyan.

Ideas on how to make caves

Few ideas in this post of how to do caves. dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging

Waterfalls

From objects - A not quite finished idea on waterfalls, but has amazing results so far.
From clouds - a method of creating waterfalls from cloud objects with a painted shader.