Water Shader: Difference between revisions
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'''Node Description and Purpose:''' The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness". | '''Node Description and Purpose:''' The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness". | ||
'''Example movies''' | |||
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Rouhness<br /> | |||
[[File:Rouhness.gif]] | |||
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==Additional tabs for Water Shader== | ==Additional tabs for Water Shader== | ||
Revision as of 16:44, 5 April 2014
Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".
Example movies

