Glossary: Difference between revisions

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;luminance
;luminance
:TG2 converts RGB colours to greyscale by taking the luminance of the colour. This is essentially the brightness of the colour.
:TG2 converts RGB colours to greyscale by taking the luminance of the colour. This is essentially the brightness of the colour.
===P===
;parameter
:A parameter is an individual setting in a node parameter view which controls some aspect of the node.


===R===
===R===
;raster image
;raster image
:In computer graphics, a raster image, or bitmap, is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium.
:In computer graphics, a raster image, or bitmap, is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium.
===S===
;scalar
:A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.
===V===
;vector
:A vector is a set of three scalars, normally representing X, Y and Z coordinates.

Revision as of 04:34, 15 May 2012

H

heightfield
heightmap
A heightmap or heightfield is a raster image used to store values, usually surface elevation data.

L

luminance
TG2 converts RGB colours to greyscale by taking the luminance of the colour. This is essentially the brightness of the colour.

P

parameter
A parameter is an individual setting in a node parameter view which controls some aspect of the node.

R

raster image
In computer graphics, a raster image, or bitmap, is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium.

S

scalar
A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.

V

vector
A vector is a set of three scalars, normally representing X, Y and Z coordinates.