Sphere: Difference between revisions

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'''Visible to other rays:''' TBC
'''Visible to other rays:''' TBC
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'''Cast shadows:''' If this is checked the sphere will cast shadows.
'''Cast shadows:''' If this is checked the sphere will cast shadows. Has to be turned off when the sphere is used as Ocean with a water shader.
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'''Example Movies'''
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Sphere as ocean (shadows)<br />
[[File:sphereShadow.gif]]
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==Additional tabs for Sphere==
==Additional tabs for Sphere==

Revision as of 16:37, 22 November 2014

Sphere

Node Description and Purpose:
The Sphere node creates a sphere object.


Node Type: Object


Settings:

  • Show b-box in preview: If this is checked the bounding box of the sphere will be displayed in 3D Previews.
  • Visible to camera: If this is unchecked the sphere will not be visible to cameras. In other words it will not show up in renders.
  • Visible to other rays: TBC
  • Cast shadows: If this is checked the sphere will cast shadows. Has to be turned off when the sphere is used as Ocean with a water shader.

Transform Tab

  • Center: This sets the position of the centre of the sphere.
  • Radius: This sets the radius of the sphere.
  • Import chan file: Clicking this button allows you to import a .chan file to animate the sphere.

Example Movies

Sphere as ocean (shadows)

Additional tabs for Sphere