Sphere: Difference between revisions
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'''Visible to other rays:''' TBC | '''Visible to other rays:''' TBC | ||
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'''Cast shadows:''' If this is checked the sphere will cast shadows. | '''Cast shadows:''' If this is checked the sphere will cast shadows. Has to be turned off when the sphere is used as Ocean with a water shader. | ||
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'''Example Movies''' | |||
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Sphere as ocean (shadows)<br /> | |||
[[File:sphereShadow.gif]] | |||
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==Additional tabs for Sphere== | ==Additional tabs for Sphere== | ||
Revision as of 16:37, 22 November 2014
Node Description and Purpose:
The Sphere node creates a sphere object.
Node Type: Object
Settings:
- Show b-box in preview: If this is checked the bounding box of the sphere will be displayed in 3D Previews.
- Visible to camera: If this is unchecked the sphere will not be visible to cameras. In other words it will not show up in renders.
- Visible to other rays: TBC
- Cast shadows: If this is checked the sphere will cast shadows. Has to be turned off when the sphere is used as Ocean with a water shader.
Transform Tab
- Center: This sets the position of the centre of the sphere.
- Radius: This sets the radius of the sphere.
- Import chan file: Clicking this button allows you to import a .chan file to animate the sphere.
Example Movies

