Reflective Shader: Difference between revisions

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[[Image:drex_module_159_image_0.png|485pxpx|Reflective Shader]]
[[Image:drex_module_159_image_0.png|485pxpx|Reflective Shader]]
'''Node Description and Purpose:''' The Reflective Shader provides a reflectivity effect for surfaces in Terragen 2. It can be used to simulate wet, smooth, and otherwise shiny surfaces. Control is provided over the strength of the reflectivity, the reflection tint, transparency, index of refraction, and whether reflections are Ray Traced. Ray Traced Reflections will accurately reflect the scene, but increase render times; disabling Ray Traced Reflections will provide a specular effect only.


==Additional tabs for Reflective Shader==
==Additional tabs for Reflective Shader==


* [[Reflective Shader - Quality Tab]]
* [[Reflective Shader - Quality Tab]]
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[[Category:Other Surface Shader]]
[[Category:Other Surface Shader]]

Revision as of 23:59, 3 June 2012

Reflective Shader

Node Description and Purpose: The Reflective Shader provides a reflectivity effect for surfaces in Terragen 2. It can be used to simulate wet, smooth, and otherwise shiny surfaces. Control is provided over the strength of the reflectivity, the reflection tint, transparency, index of refraction, and whether reflections are Ray Traced. Ray Traced Reflections will accurately reflect the scene, but increase render times; disabling Ray Traced Reflections will provide a specular effect only.

Additional tabs for Reflective Shader