Water Shader: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Image:drex_module_167_image_0.png|485pxpx|Water Shader]] | [[Image:drex_module_167_image_0.png|485pxpx|Water Shader]] | ||
'''Node Description and Purpose:''' The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness". | |||
==Additional tabs for Water Shader== | ==Additional tabs for Water Shader== | ||
| Line 8: | Line 10: | ||
* [[Water Shader - Seed Tab]] | * [[Water Shader - Seed Tab]] | ||
[[Category:Other Surface Shader]] | [[Category:Other Surface Shader]] | ||
Revision as of 00:01, 4 June 2012
Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".
