Default Shader: Difference between revisions

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[[Image:drex_module_134_image_0.png|485pxpx|Default Shader]]
[[Image:drex_module_134_image_0.png|485pxpx|Default Shader]]
'''Node Description and Purpose:''' The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.


==Additional tabs for Default Shader==
==Additional tabs for Default Shader==
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* [[Default Shader - Images Tab]]
* [[Default Shader - Images Tab]]
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[[Category:Other Surface Shader]]
[[Category:Other Surface Shader]]

Revision as of 23:58, 3 June 2012

Default Shader

Node Description and Purpose: The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.

Additional tabs for Default Shader