Crater Shader: Difference between revisions

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[[Image:drex_module_141_image_0.png|485pxpx|Crater Shader]]
[[Image:drex_module_141_image_0.png|485pxpx|Crater Shader]]
'''Node Type:''' Shader
<br /><br />
'''Node Description and Purpose'''<br />
The Crater node is a displacement shader which creates and effect like a crater on the moon or a volcanic crater. A common way to create a Crater shader would be to make it part of the terrain. The easiest way to do this is to use the "Add Terrain" button in the Terrain project view. Click the button and choose the Crater shader from the Displacement Shader submenu.
<br /><br />
'''Settings:'''
* '''Center:''' Sets the position of the centre of the crater.
* '''Diameter:''' Sets the diameter of the crater.
* '''Depth:''' This sets the depth of the crater below the underlying terrain surface.
* '''Rim height:''' Sets the height of the rim above the underlying terrain surface.
* '''Rim skirt:"" This controls the width of the rim skirt. The skirt is the outside part of the rim, if you think of the edge around the top of the rim dividing the crater into inside and outside parts.
* '''Rim softness:'''
* '''Rim tightness:''' This setting effects the steepness of the curve of the rim profile. Larger values give the rim a steeper and sharper appearance.
* '''Rim shader:''' TBC


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[[Category:Displacement Shader]]
[[Category:Displacement Shader]]

Revision as of 06:33, 12 October 2011

Crater Shader

Node Type: Shader

Node Description and Purpose
The Crater node is a displacement shader which creates and effect like a crater on the moon or a volcanic crater. A common way to create a Crater shader would be to make it part of the terrain. The easiest way to do this is to use the "Add Terrain" button in the Terrain project view. Click the button and choose the Crater shader from the Displacement Shader submenu.

Settings:

  • Center: Sets the position of the centre of the crater.
  • Diameter: Sets the diameter of the crater.
  • Depth: This sets the depth of the crater below the underlying terrain surface.
  • Rim height: Sets the height of the rim above the underlying terrain surface.
  • Rim skirt:"" This controls the width of the rim skirt. The skirt is the outside part of the rim, if you think of the edge around the top of the rim dividing the crater into inside and outside parts.
  • Rim softness:
  • Rim tightness: This setting effects the steepness of the curve of the rim profile. Larger values give the rim a steeper and sharper appearance.
  • Rim shader: TBC