Ceiling Scalar: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
Redmaw (talk | contribs)
Conformed layout & updated GUI image.
 
Line 1: Line 1:
[[Image:drex_module_94_image_0.png|485pxpx|Ceiling Scalar]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Round</categorytree></div>
 
[[File:CeilingScalar_00_GUI.png|none|470px|Ceiling Scalar]]
 
 
== Overview ==
The Ceiling scalar node takes the Input value and outputs the nearest whole number greater than or equal to the Input value. For example:


'''Node Description & Purpose: '''<br /> The Ceiling scalar node takes the Input value and outputs the nearest whole number greater than or equal to the Input value. For example:


An input of 1.2 will become 2.0<br /> An input of 2.9 will become 3.0<br /> An input of 5.0 will become 5.0
An input of 1.2 will become 2.0<br /> An input of 2.9 will become 3.0<br /> An input of 5.0 will become 5.0


'''Node Type: ''' Function


'''Settings: '''<br /> This node has no other settings apart from the Input node.
This node has no other settings apart from the Input node.
 
 
'''Settings: '''
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Ceiling scalar nodes in a project.
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
 
 
<br /n>


[[Category:Round]]
[[Category:Round]]

Latest revision as of 18:09, 6 April 2022

Ceiling Scalar
Ceiling Scalar


Overview

The Ceiling scalar node takes the Input value and outputs the nearest whole number greater than or equal to the Input value. For example:


An input of 1.2 will become 2.0
An input of 2.9 will become 3.0
An input of 5.0 will become 5.0


This node has no other settings apart from the Input node.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Ceiling scalar nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.