Visualise Normal: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
<!-- imported from file: module_164.html-->
<!-- imported from file: module_164.html-->


[[Category:Colour Shader| ]]
[[Category:Colour Shader]]

Revision as of 18:50, 1 June 2011

Visualise Normal

Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1.