OBJ Reader - Surface Shaders Tab: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:drex_module_9_2_image_0.png|465pxpx|OBJ Reader - Surface Shaders Tab]]
[[Image:drex_module_9_2_image_0.png|center|OBJ Reader - Surface Shaders Tab]]
 
'''Description:'''<br />
This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a [[Parts shader ]] with its associated nodes will be created and assigned to the '''Surface shader''' input.
 
'''Settings:'''<br />
<ul>
<li>
'''Surface shader:''' You can use this to assign a surface shader to the object.
</li>
</ul>
 


Back to: [[OBJ Reader]]
Back to: [[OBJ Reader]]


<!-- imported from file: module_9_2.html-->


[[Category: OBJ Reader| ]]
[[Category: OBJ Reader| ]]

Revision as of 06:19, 16 May 2012

OBJ Reader - Surface Shaders Tab
OBJ Reader - Surface Shaders Tab

Description:
This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a Parts shader with its associated nodes will be created and assigned to the Surface shader input.

Settings:

  • Surface shader: You can use this to assign a surface shader to the object.


Back to: OBJ Reader