Heightfield Shader - Displacement Tab: Difference between revisions
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[[Image:drex_module_148_2_image_0.png| | [[Image:drex_module_148_2_image_0.png|center|Heightfield Shader - Displacement Tab]] | ||
'''Description:''' | |||
The Displacement tab controls how the values from the node connected to the '''Heightfield''' parameter are turned into displacement. | |||
'''Settings:''' | |||
<ul> | |||
<li> | |||
'''Height multiplier:''' This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high. | |||
</li><li> | |||
'''Flatten surface first:''' If this checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied. | |||
</li><li> | |||
'''Interpolation method:''' This controls how the heightfield values are interpolated inbetween actual height values. | |||
</li> | |||
<ul> | |||
[[ | Back to: [[Heightfield Shader]] | ||
Revision as of 07:08, 22 May 2013

Description: The Displacement tab controls how the values from the node connected to the Heightfield parameter are turned into displacement.
Settings:
- Height multiplier: This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high.
- Flatten surface first: If this checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied.
- Interpolation method: This controls how the heightfield values are interpolated inbetween actual height values.
-
Back to: Heightfield Shader