Get Normal in Geometry: Difference between revisions
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Revision as of 18:34, 1 June 2011
Provides the "Normal in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things.
Normal in Geometry is the surface normal, in world space, of the original undisplaced point on the surface being rendered. When sampling an atmosphere shader, Normal in Geometry is usually set to the local "Up" vector with respect to the planet to which the atmosphere shader is attached.
The Input connection is not used by this node.
