Visualise Normal: Difference between revisions

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[[Image:drex_module_164_image_0.png|485pxpx|Visualise Normal]]
[[Image:drex_module_164_image_0.png|485pxpx|Visualise Normal]]
Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1.
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Revision as of 19:45, 28 April 2011

Visualise Normal

Visualise Normal

Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1.