Image Map Shader - Effects Tab: Difference between revisions

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[[Image:drex_module_150_4_image_0.png|center|Image Map Shader - Effects Tab]]
='''Image Map Shader - Effects Tab'''=
 
'''Description'''<br />
The Effects tab contains settings related to transparency and translucency.
 
 
'''Settings:'''
 
<ul>
<li>
'''Alpha as opacity:''' Check this to use the alpha channel of the image for opacity/transparency.
</li><li>
'''Alpha as colour:''' If this is checked the alpha channel of the image replaces the RGB channels. This effectively displays the alpha channel as a greyscale image.
</li><li>
'''Create transparency:''' If this is checked then the shader will generate transparency based on a colour from the image. The colour used for transparency is set with the '''Transparency key''' parameter.
</li><li>
'''Transparency key:''' This sets the colour used to generate transparency. For example if you want green areas to be transparent you would set the alpha key to green.
</li><li>
'''Key tolerance:''' This controls how many shades of colour similar to the '''Transparency key''' colour are used to generate opacity.
</li><li>
'''Translucent:''' Check this to enable translucency. The slider to the right controls the amount of translucency. Translucency gives an effect of light filtering through a surface. As an example, you might use translucency on a leaf texture to simulate light passing through it. It's not the same thing as opacity/transparency. Translucency is explained in more detail [[Translucency|here]].
</li><li>
'''Translucency tint:''' This colour tints the translucency effect. This is explained further [[Translucency|here]].
</li>
</ul>


[[Image:drex_module_150_4_image_0.png|465pxpx|Image Map Shader - Effects Tab]]


Back to: [[Image Map Shader]]
Back to: [[Image Map Shader]]
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Revision as of 08:59, 31 December 2013

Image Map Shader - Effects Tab
Image Map Shader - Effects Tab

Description
The Effects tab contains settings related to transparency and translucency.


Settings:

  • Alpha as opacity: Check this to use the alpha channel of the image for opacity/transparency.
  • Alpha as colour: If this is checked the alpha channel of the image replaces the RGB channels. This effectively displays the alpha channel as a greyscale image.
  • Create transparency: If this is checked then the shader will generate transparency based on a colour from the image. The colour used for transparency is set with the Transparency key parameter.
  • Transparency key: This sets the colour used to generate transparency. For example if you want green areas to be transparent you would set the alpha key to green.
  • Key tolerance: This controls how many shades of colour similar to the Transparency key colour are used to generate opacity.
  • Translucent: Check this to enable translucency. The slider to the right controls the amount of translucency. Translucency gives an effect of light filtering through a surface. As an example, you might use translucency on a leaf texture to simulate light passing through it. It's not the same thing as opacity/transparency. Translucency is explained in more detail here.
  • Translucency tint: This colour tints the translucency effect. This is explained further here.


Back to: Image Map Shader