PI Scalar: Difference between revisions
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Revision as of 18:39, 4 February 2022

Overview
The Pi Scalar node outputs the value of 3.14159, or the approximate value of Pi.
In the example below, the Pi Scalar node is assigned to the luminosity input of the terrain’s Default shader. The rendered image is saved in the EXR format to preserve the floating point values of the terrain surface. When the pixels are sampled in a third party software, like Photoshop, AfterEffects, Nuke or Fusion, the RGB values of the pixels show up as 3.14159.
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PiScalar_OnTerrain.jpg

Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Pi Scalar nodes in a project.
- Enable: When checked, the node outputs a value of 3.14159, which is the approximate value of Pi. When unchecked, the Main Input value is passed through the node if there is one, otherwise a value of 0 is passed through.