Heightfield Smooth: Difference between revisions
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== Overview == | == Overview == | ||
This node smooths a heightfield by averaging a certain number of points next to a given sample point. A value of 0 in the “Smooth radius” setting results in no smoothing, while a value of 10 would average the given sample point with 10 of its closest neighbors. | <!-- This node smooths a heightfield by averaging a certain number of points next to a given sample point. A value of 0 in the “Smooth radius” setting results in no smoothing, while a value of 10 would average the given sample point with 10 of its closest neighbors. | ||
When setting the “Smooth radius” value be aware of the heightfield’s resolution, that is the number of points in a TER file or the number of pixels in an image file, because the more points contained within a heightfield, the less the distance that separates them. Therefore a value of 10 smooths a larger area when the heightfield’s resolution is 10 x 10 than when the resolution is 1000 x 1000. | When setting the “Smooth radius” value be aware of the heightfield’s resolution, that is the number of points in a TER file or the number of pixels in an image file, because the more points contained within a heightfield, the less the distance that separates them. Therefore a value of 10 smooths a larger area when the heightfield’s resolution is 10 x 10 than when the resolution is 1000 x 1000. --> | ||
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Revision as of 00:51, 21 January 2021

Overview
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Heightfield smooth nodes in a project.
- Smooth radius: Sets the number of nearest points to include in evaluating the smoothness of the sample point. The higher the value the smoother the terrain.











