Heightfield Erode v3: Difference between revisions
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Added descriptions and example images for Heightfield Erode v3. Kept legacy example movies. |
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| [[File: | | [[File:ErodeHF_15-2_FlowDistance100_Deposition0.jpg|none|266px|Flow distance = 100, Deposition = 0]] || [[File:ErodeHF_16-2_FlowDistance100_Deposition0p25.jpg|none|266px|Flow distance = 100, Deposition = 0.25]] || [[File:ErodeHF_17-2_FlowDistance100_Deposition1.jpg|none|266px|Flow distance = 100, Deposition = 1 (default)]] | ||
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| [[File: | | [[File:ErodeHF_18-2_FlowDistance1000_Deposition0.jpg|none|266px|Flow distance = 1000, Deposition = 0]] || [[File:ErodeHF_19-2_FlowDistance1000_Deposition0p25.jpg|none|266px|Flow distance = 1000, Deposition = 0.25]] || [[File:ErodeHF_20-2_FlowDistance1000_Deposition1.jpg|none|266px|Flow distance = 1000, Deposition = 1 (default)]] | ||
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Revision as of 13:57, 31 December 2020

Overview
Heightfield Erode simulates the natural effects of weather and water flow on the terrain over a period of time. It enhances the realism of a heightfield by creating gorges, chasms and redistribution of the surface material.
Settings:
- Name: This setting allows you to apply a descriptive name to the Erode node, which can be helpful when using multiple erosion processes on a heightfield.
- Result mode: This menu has two options.

Erode Heightfield: This option erodes the terrain based on the various settings below.
Difference (Erosion Field): This option returns the difference between the calculated erosion process and the original heightfield it was generated from. Once saved via a Heightfield Generate node (see image below) as a TER or EXR file, it can be merged with the original Heightfield allowing the amount of erosion to be increased or decreased or even animated.
- Flow distance: This setting controls the overall length of a channel or groove that is eroded.
- Duration: This setting represents time. The higher the value the more time elapses, therefore more erosion and channels are created and the more time they have to interact with each other.
- Erosion power: This setting controls how deep a channel or groove is. A value of 1 represents the highest possible erosion that could occur over the “Duration” value, or a given period of time.
- Deposition: This setting controls how much of the eroded material is deposited along the flow channel. A value of 1 is the most accurate, meaning that all of the eroded material is deposited along the flow channel.
- Deposition rate: This setting controls whether the redistribution of eroded material along the flow channel is biased towards the beginning or end of the flow channel.
- Diffusion: This setting adds some random variation to the flow directions, which can simulate roughness in the terrain, as if the flow channels interact with each other.
- Diffusion adapts to slope: When enabled the erosion process will follow more closely the contours of the terrain.
- Slip at angle: This setting controls the angle at which the terrain begins to slip. A value of 90 degrees is the same as the setting being unchecked or off. Lower values allow steep slopes to erode quickly while higher values preserve them.
- Auto calculate: When checked, or enabled, changes made to the heighfield settings will automatically cause the erosion calculations to begin.
- Erode Now: Clicking this button starts the calculations for the erosion process.
Legacy examples
| Flow distance effect |
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