Glass Shader: Difference between revisions

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Added link to Subsurface Scattering guide
Added example render
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[[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]]
[[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]]


The Glass Shader is similar to the [[Water Shader]], but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.
The Glass Shader is similar to the [[Water Shader]], but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.
[[File:luYu_glass.jpg|876px]]
''An imported OBJ object rendered with the Glass Shader (default settings)''


The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smoky glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with [[Path Tracing]].
The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smoky glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with [[Path Tracing]].

Revision as of 21:42, 3 March 2020

Glass Shader Glass Shader on the Sub-surface tab


The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.


An imported OBJ object rendered with the Glass Shader (default settings)


The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smoky glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with Path Tracing.

See Also: Subsurface Scattering Guide