Reflective Shader - Quality Tab: Difference between revisions

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[[Image:drex_module_159_1_image_0.png|center|Reflective Shader - Quality Tab]]
='''Reflective Shader - Quality Tab'''=
 
'''Description:'''<br />
The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.
 
 
'''Settings:'''<br />
 
'''Number of samples:''' This sets the number of samples used to calculate soft reflections when '''Ray traced reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''.


[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]]


Back to: [[Reflective Shader]]
Back to: [[Reflective Shader]]
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Latest revision as of 06:58, 6 November 2012

Reflective Shader - Quality Tab
Reflective Shader - Quality Tab

Description:
The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.


Settings:

Number of samples: This sets the number of samples used to calculate soft reflections when Ray traced reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.


Back to: Reflective Shader