LWO Reader - Surface Shaders Tab: Difference between revisions

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[[Image:drex_module_8_2_image_0.png|465pxpx|LWO Reader - Surface Shaders Tab]]
[[Image:drex_module_196_2_image_0.png|center|Card - Surface Shaders Tab]]


'''Description:'''<br />
'''Description:'''<br />
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Back to: [[LWO Reader]]
Back to: [[LWO Reader]]

Latest revision as of 01:28, 8 December 2012

Card - Surface Shaders Tab
Card - Surface Shaders Tab

Description:
This tab lets you assign a surface shader to texture the object.

Settings:

  • Surface shader: You can use this to assign a surface shader to the object.
  • Displacement tolerance: If you find that rough or spikey surfaces are showing problems at bucket edges, for example spikes having cut off tops, or gaps in ray traced shadows then increasing this value may help. However this can greatly increase render times. Relatively flat surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless you have specific problem you need to address. If you are having problems try starting with 2 and then increase it by small increments until they're resolved. A value of 4 would be considered a high value.


Back to: LWO Reader