TGO Reader - Surface Shaders Tab: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:


Back to: [[TGO Reader]]
Back to: [[TGO Reader]]
[[Category: TGO Reader| ]]

Latest revision as of 23:15, 3 June 2012

TGO Reader - Surface Shaders Tab
TGO Reader - Surface Shaders Tab

Description:
This tab lets you assign a surface shader to texture the object. If the TGO file contains surface shaders these are assigned to the Surface shader parameter when the file is loaded.

Settings:

  • Surface shader: You can use this to assign a surface shader to the object.
  • Displacement tolerance: If you find that rough or spikey surfaces are showing problems at bucket edges, for example spikes having cut off tops, or gaps in ray traced shadows then increasing this value may help. However this can greatly increase render times. Relatively flat surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless you have specific problem you need to address. If you are having problems try starting with 2 and then increase it by small increments until they're resolved. A value of 4 would be considered a high value.


Back to: TGO Reader