Lake - Surface Shaders Tab: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
jrfconvert import
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:IMPORT]]
[[Image:Lake_surface-shaders-tab.png‎ ||Lake - Surface Shaders Tab]]
='''Lake - Surface Shaders Tab'''=[[Image:drex_module_197_2_image_0.png|589pxpx|Lake - Surface Shaders Tab]]
[[#top|[[Image:drex_module_197_2_image_1.png|38pxpx|1]]]]


=='''Transform tab'''==
This is the Surface Shaders tab of the [[Lake]] object.


[[Image:drex_module_197_2_image_2.png|69pxpx|1. Transform tab]]
'''Settings:'''
* '''Surface shader:''' This settings lets you assign a surface shader to the Lake. By default this is a [[Water_Shader|Water shader]].
* '''Displacement tolerance:''' TBC
<br /><br />
Back to: [[Lake]]


Back to: [[Lake]]
__NOTOC__
<!-- imported from file: module_197_2.html-->
<!-- imported from file: module_197_2.html-->
[[Category: Lake| ]]

Latest revision as of 02:58, 18 May 2011

Lake - Surface Shaders Tab

This is the Surface Shaders tab of the Lake object.

Settings:

  • Surface shader: This settings lets you assign a surface shader to the Lake. By default this is a Water shader.
  • Displacement tolerance: TBC



Back to: Lake