Colour to Vector: Difference between revisions

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vector.z becomes colour.blue <br /n>
vector.z becomes colour.blue <br /n>
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{|
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| [[File:Colour2Vector_01_NodeNetwork.jpg|none|800px|Node network view of Smooth voronoi colour function node assigned to a Colour to vector node, then displaced with Vector displacement shader.]]
|-
| [[File:Colour2Vector_02_Render.jpg|none|800px|Render showing Smooth voronoi colour function assigned to a Colour to vector node, then displaced with Vector displacement shader.]]
|}





Latest revision as of 23:02, 16 March 2022

Colour to Vector
Colour to Vector


Overview

The Colour to vector node converts the Input colour into a vector. This conversion happens according to the node input type conversion rules which are described in the Node Input Type Conversion documentation.


When converting a colour to a vector, a piecewise component copy is done:


Node network view of Smooth voronoi colour function node assigned to a Colour to vector node, then displaced with Vector displacement shader.
Node network view of Smooth voronoi colour function node assigned to a Colour to vector node, then displaced with Vector displacement shader.
Render showing Smooth voronoi colour function assigned to a Colour to vector node, then displaced with Vector displacement shader.
Render showing Smooth voronoi colour function assigned to a Colour to vector node, then displaced with Vector displacement shader.


This node has no other settings apart from the Input node.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Colour to Vector nodes in a project.
  • Enable: When checked, the node is active and the conversion operation will take place. When unchecked the values assigned to its Main Input, if any, are passed through, otherwise a value of 0 is passed through.