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	<id>https://docs.planetside.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Vector_Displacement_Shader</id>
	<title>Vector Displacement Shader - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.planetside.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Vector_Displacement_Shader"/>
	<link rel="alternate" type="text/html" href="https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;action=history"/>
	<updated>2026-06-27T22:29:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=15666&amp;oldid=prev</id>
		<title>Redmaw: Added Fun with Vector Displacement and linked to dropbox content files.</title>
		<link rel="alternate" type="text/html" href="https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=15666&amp;oldid=prev"/>
		<updated>2021-12-11T00:42:45Z</updated>

		<summary type="html">&lt;p&gt;Added Fun with Vector Displacement and linked to dropbox content files.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:42, 11 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tutorials and Resources &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fun with Vector Displacement &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vector &lt;/del&gt;displacement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shader - Terragen to &lt;/del&gt;Zbrush &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;back&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!  Coming shortly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try saving out a Terragen terrain as a vector &lt;/ins&gt;displacement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EXR image and then modifying it in a third party application, like &lt;/ins&gt;Zbrush&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, adding details.  Reload the modified image &lt;/ins&gt;back &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into Terragen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click [[Vector Displacement - Terragen to Zbrush and back again|here]] for complete tutorial.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:VDS_14_TerrainBeforeAfter.jpg|none|800px|A procedural Terragen terrain before and after adding construction site detail via the Vector displacement shader.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the image below, we created a Terragen project with a single crater shader and assigned a Fake stones shader to its Rim shader input for detail.  We rendered several vector displacement EXR images of the crater, each time slightly adjusting the crater settings to generate a unique crater.  We combined these vector displacement images in Zbrush to create a new vector displacement image with lots of craters.  Note, Terragen could also be used to combine the individual EXR files, but it&#039;s easier to “paint” these features in Zbrush.   Back in Terragen, the new vector displacement image with lots of craters was assigned to a Shader array and duplicated across the terrain.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:VDS_15_VDSCraterShaderArray.jpg|none|800px|A vector displacement image of lots of craters duplicated across the terrain with a Shader array.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click [https://www.dropbox.com/s/1zoc5cbrndus92o/Terragen4_FunWithVectorDisplacement_Content01.zip?dl=0 here] for Vector displacement shader content files.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /n&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /n&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Redmaw</name></author>
	</entry>
	<entry>
		<id>https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=15577&amp;oldid=prev</id>
		<title>Redmaw: Updated descriptions and example images.  Will link to tutorial and content momentarily.</title>
		<link rel="alternate" type="text/html" href="https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=15577&amp;oldid=prev"/>
		<updated>2021-11-19T22:46:36Z</updated>

		<summary type="html">&lt;p&gt;Updated descriptions and example images.  Will link to tutorial and content momentarily.&lt;/p&gt;
&lt;a href=&quot;https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;amp;diff=15577&amp;amp;oldid=5985&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Redmaw</name></author>
	</entry>
	<entry>
		<id>https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=5985&amp;oldid=prev</id>
		<title>Jo: Created page with &quot;&#039;&#039;&#039;Node Description and Purpose:&#039;&#039;&#039; &lt;br /&gt; The Vector displacement shader can be used to displace a surface in any direction using a vector. This vector can be a vector taken fro...&quot;</title>
		<link rel="alternate" type="text/html" href="https://docs.planetside.co.uk/w/index.php?title=Vector_Displacement_Shader&amp;diff=5985&amp;oldid=prev"/>
		<updated>2012-11-08T01:05:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Node Description and Purpose:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt; The Vector displacement shader can be used to displace a surface in any direction using a vector. This vector can be a vector taken fro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Node Description and Purpose:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The Vector displacement shader can be used to displace a surface in any direction using a vector. This vector can be a vector taken from a function input, a constant vector offset or a combination of both.&lt;br /&gt;
&lt;br /&gt;
The node parameters are in two main groups. The &amp;lt;u&amp;gt;Function Vector&amp;lt;/u&amp;gt; parameters apply to the vector obtained from the &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; input. The second group is the &amp;lt;u&amp;gt;Offset Vector&amp;lt;/u&amp;gt; parameters. You can use these parameters by themselves to apply a constant offset to displacement. You don&amp;#039;t need to specify a &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; for them to have an effect.&lt;br /&gt;
&lt;br /&gt;
This node is especially useful when you want to apply displacement to a surface using a function network. Normally if a function network was connected to a shader input used for displacement you would not see any effect because the function nodes are not able to directly modify displacement like a shader can. The Vector displacement shader is able to bridge that gap and can take the output of a function network and convert it to displacement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Node Type:&amp;#039;&amp;#039;&amp;#039; Displacement shader&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Settings:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vector function:&amp;#039;&amp;#039;&amp;#039; This input is where you connect the function you want to convert to displacement. The input expects a vector but will convert other input types according to the type conversion rules described [[Node Input Type Conversion|here]].&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X function multiplier:&amp;#039;&amp;#039;&amp;#039; This value is multiplied with the X value obtained from the &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; input.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Y function multiplier:&amp;#039;&amp;#039;&amp;#039; This value is multiplied with the Y value obtained from the &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; input.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Z function multiplier:&amp;#039;&amp;#039;&amp;#039; This value is multiplied with the Z value obtained from the &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; input.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reverse function:&amp;#039;&amp;#039;&amp;#039; If this is checked the value obtained from the &amp;#039;&amp;#039;&amp;#039;Vector function&amp;#039;&amp;#039;&amp;#039; input is reversed. In other words each component of the vector has its sign changed. This happens after the vector value has been multiplied by the function multiplier values above.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X offset:&amp;#039;&amp;#039;&amp;#039; This value can be used to shift displacement along the X axis.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Y offset:&amp;#039;&amp;#039;&amp;#039; This value can be used to shift displacement along the Y axis.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Z offset:&amp;#039;&amp;#039;&amp;#039; This value can be used to shift displacement along the Z axis.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reverse offset:&amp;#039;&amp;#039;&amp;#039; If this is checked the offset vector is reversed. In other words each component of the vector has its sign changed.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Final multiplier:&amp;#039;&amp;#039;&amp;#039; The calculated displacement vector (the vector function and/or the offset) is multiplied by this value as the last step before being added to the current surface displacement.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Displacement Shader]]&lt;/div&gt;</summary>
		<author><name>Jo</name></author>
	</entry>
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