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	<id>https://docs.planetside.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Common_Node_Settings_and_Controls</id>
	<title>Common Node Settings and Controls - Revision history</title>
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	<updated>2026-06-27T16:01:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://docs.planetside.co.uk/w/index.php?title=Common_Node_Settings_and_Controls&amp;diff=4402&amp;oldid=prev</id>
		<title>JavaJones: Created page with &#039;These settings and controls will not necessarily be present in every node but are common to many of them. The behaviour is the same for every node which features a given control ...&#039;</title>
		<link rel="alternate" type="text/html" href="https://docs.planetside.co.uk/w/index.php?title=Common_Node_Settings_and_Controls&amp;diff=4402&amp;oldid=prev"/>
		<updated>2011-05-01T00:00:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;These settings and controls will not necessarily be present in every node but are common to many of them. The behaviour is the same for every node which features a given control ...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These settings and controls will not necessarily be present in every node but are common to many of them. The behaviour is the same for every node which features a given control unless otherwise noted.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Enable (check box)&amp;#039;&amp;#039;&amp;#039; – Controls whether the currently selected node is enabled. Disabling a node will usually “bypass” it, allowing data to pass through unaffected so that the scene will still render properly, but without the effect of that node.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name (text field)&amp;#039;&amp;#039;&amp;#039; - Sets the display name for that node. Currently node names must be unique. Creating duplicate names will cause unpredictable behaviour.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Internal network display (button)&amp;#039;&amp;#039;&amp;#039; – Click to display the node network inside the currently selected node. The internal network will be displayed in the last focused network view.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;[[Image:Internal_network_button.jpg]]&amp;lt;br /&amp;gt; [Internal network display button] &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Preview (button)&amp;#039;&amp;#039;&amp;#039; - Click to open a preview for the node in a new window.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;[[Image:Preview_button.jpg]]&amp;lt;br /&amp;gt; [Preview button] &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blend by shader (check box)&amp;#039;&amp;#039;&amp;#039; – Controls whether the blending shader is enabled. A blend shader essentially masks the output of the current node. [explain this better]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blend shader name (text field)&amp;#039;&amp;#039;&amp;#039; – Here you can enter the full name of the shader you want to use as a blend shader for the current node.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blend shader list (button)&amp;#039;&amp;#039;&amp;#039; – Click this button to display a list of shaders available for assignment to the blend function of the current node.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;[[Image:Shader_list_button.jpg]]&amp;lt;br /&amp;gt; [Blend shader list button] &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fit blendshader to this (check box)&amp;#039;&amp;#039;&amp;#039; – Need more info.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Invert blendshader (check box)&amp;#039;&amp;#039;&amp;#039; – Inverts the input of the blend shader so that it masks areas opposite to its normal affect.&lt;/div&gt;</summary>
		<author><name>JavaJones</name></author>
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